Land Ownership

If it fits in no other category, it fits in here.
Post Reply
User avatar
Glitch0011
Stone miner
Posts: 28
Joined: February 3rd, 2011, 2:17 pm

Land Ownership

Post by Glitch0011 » February 21st, 2011, 2:26 pm

Ok, so a few hours ago I ventured off from my "structure" just by sooney town and managed to locate a place I'd been picking on the map for a while. Took an age to get there but once I did I started building like crazy. The mountains where awsome and the lake I put in looked great. I then ran a rail the whole way between all the nearby mountains and was just about to begin constucting a series of outposts at the top of each one connected by morse-code firing red-stone and tracks when Gaz appears and starts questioning.

I'm telling you this not 'cos I'm complaing but simply because it raises the question over land ownership. He said it was too close to Bortra and I then said I'd remove it all for him 'cos I didn't want to annoy anybody with it. However, it wasn't within viewing range and he said he simply wanted to keep it as a nature reserve. So I removed it all and also in the process lost roughly 320 tracks... but thats not, hugley important.

Whats important is that we have two choices according to how we are going to play:

If we expand into uncharted areas to avoid each other we make the server larger in memory and therefore more laggy.
If we don't expand and instead stay close we are going to get more and more these situations where towns and/or private-projects start to collide.

And we are going to have to start deciding the reach of town rights over land.

I understand that Gaz didn't like the project, even though I'd argue it wasn't even seeable, yet we are going to have to start laying our long-term plans on the open even if to avoid these kinds of collisions. Which lead to a vast loss of time and resources on my side of things. I do however understand that as mayor of his town he had first rights on land around the town and he had priorities to look after, and he did that well. I'm bringing all this to light due to the problems I highlighted.

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Land Ownership

Post by Maxloader » February 21st, 2011, 2:46 pm

Glitch, you shouldnt worry about the server lag, exploring into ungenerated land causes lag yes, but after its generated and you walk trough it, its no more laggy than walking trough a town.
I also understand why Gazoid tells you not to get to close to BOTRA, this is because he likes botra to be a very distant castle and he has been working on it the last 2 maps (its ported).
Gazoid does not dislike your project, i think he is affraid your project attracts many other players over time and if they start exploring from your project they might end up tunneling into botra.

Sorry for any inconvenience, i sure me or another admin will compensate you for any lost items.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Re: Land Ownership

Post by Gazoid » February 21st, 2011, 4:29 pm

Hey Glitch, I hope theres no hard feelings, I will happily refund you tracks and any other items you lost in the deconstruction.

I had meant to build a wall around BOTRA sooner, but over Weekends I can't play MC.


I've started a fenced wall about BOTRA that I'd like to keep people out of, just to keep the area nice (sorry for being a bit elitist over this)

Return to “General”