Chunk regeneration

If it fits in no other category, it fits in here.
User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Chunk regeneration

Post by Gazoid » January 16th, 2011, 6:26 pm

Ok, so... There's new minerals, new trees etc, but to get them om the server, we have to venture further away/cover new ground AKA generate new Chunks.

Now I have no problem with this, we explore the maps more, BUT! We also have a vast area of the map that we don't actually use.


My plan is this: IF there is an area of the current map that's not actually being used, can we select those chunks in an editor, delete them, and then restart the server. Players would venture to those areas again and the landscape will be the same (as the seed will be the same), BUT with the addition of new trees and potential minerals.

It might be about an hours work tops, but beats having to start a new map.



Thoughts?

User avatar
scope_ion
Server Moderator
Posts: 515
Joined: September 27th, 2010, 9:54 pm
IGN: scope_ion
Location: Behind you! sssSSSSS

Re: Chunk regeneration

Post by scope_ion » January 16th, 2011, 6:36 pm

Yes.
You just lost the game.

Airship
Server Moderator
Posts: 25
Joined: October 21st, 2010, 2:41 pm

Re: Chunk regeneration

Post by Airship » January 16th, 2011, 10:33 pm

but...but... my frontier outpost will be useless then! :P

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 17th, 2011, 12:45 am

Gaz, are you sure the chunks re-generate when deleted and replaced with air?
cuz technically air blocks are blocks too and empty chunks are made of nothing.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Re: Chunk regeneration

Post by Gazoid » January 17th, 2011, 1:26 am

On my single player game, I used mcedit and deleted all the chunks (not deleted blocks to air) around my main area and spawn. Upon reloading the game, those chunks were regenerated and now contained new trees and the blue mineral. The landscape was the same, as much as I could tell anyway.

All the edges matched up, and I had birches :-D places I had explored were also the same, with some minor differences, such as the tree locations. The seed that's used for the world is the same, so the generation matchs perfectly.

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 17th, 2011, 2:34 am

ok cool! definately gonna try that then.

what area of the map do u think is suitable for this regeneration?
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
scope_ion
Server Moderator
Posts: 515
Joined: September 27th, 2010, 9:54 pm
IGN: scope_ion
Location: Behind you! sssSSSSS

Re: Chunk regeneration

Post by scope_ion » January 17th, 2011, 3:52 am

Anywhere where nothing is built maybe? What about previous mines? Will they stay?
You just lost the game.

Airship
Server Moderator
Posts: 25
Joined: October 21st, 2010, 2:41 pm

Re: Chunk regeneration

Post by Airship » January 17th, 2011, 7:18 am

Anyway, be careful west from spawn and all the way to the edge of the map, since that's where I've built my tunnel. Don't want to dig that thing again :)

User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Re: Chunk regeneration

Post by Gazoid » January 17th, 2011, 10:28 am

Once at work (about to get the train) I'll highlight areas I think are safe, we can then review it and go from there :)

User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Re: Chunk regeneration

Post by Gazoid » January 17th, 2011, 12:01 pm

Ok, soooo, forgive me if I've not included your secret base on here, but this is the area that I think needs to stay, With the non red areas chunks deleted, ready for regeneration:

CLICK HERE TO SEE

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 17th, 2011, 6:39 pm

I edited your pic, how is every1 thinking about deleting everything outside the red area?
chunks.jpg
chunks.jpg (1.83 MiB) Viewed 18172 times
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Re: Chunk regeneration

Post by Gazoid » January 17th, 2011, 7:12 pm

Oooh forgot about that area :) Good call :)

User avatar
scope_ion
Server Moderator
Posts: 515
Joined: September 27th, 2010, 9:54 pm
IGN: scope_ion
Location: Behind you! sssSSSSS

Re: Chunk regeneration

Post by scope_ion » January 17th, 2011, 10:52 pm

Uh, did you save the place we built?
You just lost the game.

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 17th, 2011, 10:57 pm

Allllll done, the map is alot smaller now.
Also the big tree that you made tijl, toxic and i believe some other people is relocated (not far from my own big tree)
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

Airship
Server Moderator
Posts: 25
Joined: October 21st, 2010, 2:41 pm

Re: Chunk regeneration

Post by Airship » January 18th, 2011, 3:27 am

... :(

My outpost, my tunnel, my valuables; all gone. Thanks man, really appreciate it.

Image

Tunnel in red, base inside the circle.

You didn't even let me get my diamonds and lapis :(

User avatar
scope_ion
Server Moderator
Posts: 515
Joined: September 27th, 2010, 9:54 pm
IGN: scope_ion
Location: Behind you! sssSSSSS

Re: Chunk regeneration

Post by scope_ion » January 18th, 2011, 4:37 am

Ouch. It's ok beaver. I will build you a new dam.
You just lost the game.

Airship
Server Moderator
Posts: 25
Joined: October 21st, 2010, 2:41 pm

Re: Chunk regeneration

Post by Airship » January 18th, 2011, 6:30 am

But I don't want a new dam (I never had one, bears do not make dams)... If you want to re-dig my tunnel so I can get back to my awesome spot, however, feel free >.>

Can I at least get my stuff reimbursed?
6 Diamonds, 5 Lapis Lazuli, 3 stacks of clay Blocks, 1 stack of glass, 1 stack of iron and around a double chest of cobble?
There was probably more, but I guess those are the most important...

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 18th, 2011, 8:26 am

Airship, this topic ran for 2 days asking people to mark it well no-one did so...

You will get your stuff back, from me or another admin.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 18th, 2011, 10:08 am

The chunks in the upper left corner will get deleted again, this is probably because someone spawned there.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 18th, 2011, 10:16 am

Oh and btw, i already told u guys that i moved the treehouse closer to the spawn.
Here is a screenshot from where it is now:
treehouse.png
treehouse.png (116.24 KiB) Viewed 18149 times
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
toxic345
Stone miner
Posts: 24
Joined: October 3rd, 2010, 1:34 am

Re: Chunk regeneration

Post by toxic345 » January 18th, 2011, 2:39 pm

Yay for treehouse!
This was a great idea but one little question, if our vault happened to be outside of this red area..
does that mean all our valuables are gone? or still there :p

User avatar
Tijl
Server Moderator
Posts: 36
Joined: October 3rd, 2010, 1:35 am
Location: Belgium

Re: Chunk regeneration

Post by Tijl » January 18th, 2011, 7:40 pm

toxic345 wrote:Yay for treehouse!
This was a great idea but one little question, if our vault happened to be outside of this red area..
does that mean all our valuables are gone? or still there :p
our vault was outside the red area :'(
all our most valuables where in there, diamond, iron, gold, cole, pumpkins, ... everything :( .
its my fault, i should have seen this topic earlier, and i should have made our secret vault somewhere more near us :( sorry tox :'(
* .... *A good game isn't about the graphic or how big it is. A good game is one that you play for hours yet is seems like minutes. * .... *

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 18th, 2011, 7:53 pm

pm me the details of the whereabouts of your vault and ill make sure it goes into the live map
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

Airship
Server Moderator
Posts: 25
Joined: October 21st, 2010, 2:41 pm

Re: Chunk regeneration

Post by Airship » January 18th, 2011, 9:40 pm

Maxloader wrote:Airship, this topic ran for 2 days asking people to mark it well no-one did so...

You will get your stuff back, from me or another admin.
To be fair, I did post after Gazoid suggested the changes, though I guess I could have been more specific:
Airship wrote:Anyway, be careful west from spawn and all the way to the edge of the map, since that's where I've built my tunnel. Don't want to dig that thing again :)
The next day I was catching up with some sleep, so I didn't get the chance to see the map Gazoid drew up (Or the edited map you drew up) before you had gone through with the changes. From the time Gaz drew the first map until you had nuked everything was, btw, less than 12 hours (11:01 AM - 9:57 PM January 17th according to my time). Imo, would have been nice with a bit longer time to let people see how the map would change (as this was only a suggestion thread when I saw it), before nuking everything.

Anyway, I guess I'm ranting, sorry. I can rebuild.

User avatar
toxic345
Stone miner
Posts: 24
Joined: October 3rd, 2010, 1:34 am

Re: Chunk regeneration

Post by toxic345 » January 18th, 2011, 11:21 pm

Maxloader wrote:pm me the details of the whereabouts of your vault and ill make sure it goes into the live map
so that means u can get it back? :D that's really great news max, ur the best ;p
as soon as tijl get's back on you will get ur pm, because he's the one who hid it :D :D

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 18th, 2011, 11:27 pm

Airship wrote:
Maxloader wrote:Airship, this topic ran for 2 days asking people to mark it well no-one did so...

You will get your stuff back, from me or another admin.
To be fair, I did post after Gazoid suggested the changes, though I guess I could have been more specific:
Airship wrote:Anyway, be careful west from spawn and all the way to the edge of the map, since that's where I've built my tunnel. Don't want to dig that thing again :)
The next day I was catching up with some sleep, so I didn't get the chance to see the map Gazoid drew up (Or the edited map you drew up) before you had gone through with the changes. From the time Gaz drew the first map until you had nuked everything was, btw, less than 12 hours (11:01 AM - 9:57 PM January 17th according to my time). Imo, would have been nice with a bit longer time to let people see how the map would change (as this was only a suggestion thread when I saw it), before nuking everything.

Anyway, I guess I'm ranting, sorry. I can rebuild.
Sorry Airship, im also being an ass i will help you rebuild the tunnel if you want.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

Airship
Server Moderator
Posts: 25
Joined: October 21st, 2010, 2:41 pm

Re: Chunk regeneration

Post by Airship » January 19th, 2011, 6:04 pm

Ehn, that's okay. It's probably not a good idea to go that far away from the rest of the server now that the new stuff can be found that much closer anyway... Thanks though :)

Apparently Ravn can do some gaming today as well, so I guess we can finally start our new project!

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 19th, 2011, 6:37 pm

Airship wrote:Ehn, that's okay. It's probably not a good idea to go that far away from the rest of the server now that the new stuff can be found that much closer anyway... Thanks though :)

Apparently Ravn can do some gaming today as well, so I guess we can finally start our new project!
Ok. cool.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Chunk regeneration

Post by Maxloader » January 24th, 2011, 2:22 pm

Ok so i can see there has been some exploring again, did anyone encounter the new type of trees yet? cuz if i look at the map i don't really see them.
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

User avatar
Gazoid
Server Admin
Posts: 430
Joined: September 27th, 2010, 7:47 pm
IGN: Gazoid
Location: London, UK
Contact:

Re: Chunk regeneration

Post by Gazoid » January 24th, 2011, 2:26 pm

I've found a load of Birch :D

Not clocked the darker or stranger shaped trees yet, but got a lot of Lapis :D