New rules for the new map

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New rules for the new map

Post by Maxloader » September 27th, 2010, 9:56 pm

Suggestions anyone?
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Re: New rules for the new map

Post by bluewolfman » September 27th, 2010, 10:02 pm

no towers

ask for promision of admin if you can build somewhere

no art

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Re: New rules for the new map

Post by Gazoid » September 27th, 2010, 10:04 pm

I'd like to see no lava spawned, as personally I find it looks distasteful

To build a town, you need 3 people min? A mayor, and 2 civilians

A town needs:
- a ruleboard, like Castlecity
- a townhall / important building (we could mark it with a certain block pattern?)
- other things?

Warps:
- Should only admins set warps?

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Re: New rules for the new map

Post by DreadsEye » September 27th, 2010, 10:08 pm

Yes, a lot of them. Ill just copy a bit of my post on the other thread
So I'd say, start a new map. Transfer only Castlecity (without the mine and the trading district), and put the spawn within 30 seconds range of castlecity.
Also, Eddy had this great idea that a new City would have to pass a Vote to get build. This would, however, force everybody to sign up at the forums (Which i think is a good idea.)

Anything else? Yes, on a new map, no free Lava would be a good idea. Maybe no free water too, but i kinda like water on Buildings, just my taste.

[...]
Another point was to build a Garden for Statues and pixelarts. Good idea there from eddy too. Just next to Castlecity would be nice.

And people began to moan about "Pointless buildings". how bout a simple "Ask a Mod/Admin before you build something big" rule?
Ownu had the Idea to make /Setwarp an Admin only command , and only let players keep /sethome. I'd say to give it to admins and mods.
There was some general discussion about warps in the last time, so this would be a good idea for sure.

Since we've got a lot of active mods and Admins, it shouldn't be to hard to fulfill those new rules. Just be sure that you can't miss the "Rules" Board at Spawn.

Ah it's getting late, my grammar and spelling are getting worse... i'll finish this tomorrow.

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Re: New rules for the new map

Post by ownu1hit99 » September 27th, 2010, 10:15 pm

and i think it would be good if admins dident give out water/lava
if people needed it get the admins to for them and not massive usage.

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Re: New rules for the new map

Post by Gazoid » September 28th, 2010, 12:58 am

So I suggested to max, that for the next world, we should use gravel for roads, to make them more distinct, and to give gravel a use!

So, below I've attached some example pics:
mc_road01.jpg
mc_road01.jpg (560.54 KiB) Viewed 17365 times
Roads should be flush with the ground as much as possible
mc_road02.jpg
mc_road02.jpg (566.26 KiB) Viewed 17365 times
How about curves in places?

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Re: New rules for the new map

Post by EddyT » September 28th, 2010, 1:22 am

Some good stuff flowing here. Some of these rules will be hard to regulate but we must make sure we don't restrict the sandbox element in the game and use each of our best judgment to keep the server tidy!

A proposal vote for new cities could work really well in keeping communities bustling and active, maybe a minimum of 2 admins and 3-5 users voting yes to the city? They could also really improve the server aesthetically as users would have to propose creative ideas in order to get them accepted, making the new cities built thoroughly and with great care. Maybe introducing minimum infrastructure requirements for cities too? For example a city must have a station with a rail link, pedestrian access via a gravel path or even river/aqueduct access for boats? Along with basic things like a notice board/quest board and Incinerator. Tell me if I am getting carried away here... Haha!

And for the spawn location I am thinking not building heavily around it? Perhaps only have a station/cross roads with signs to surrounding cities? Obviously with a large, informative bill board for new users too!This should remove the need to move the spawn point in future.

I do think setting warp points should be restricted to admins as having too many will slow the server. Maybe people can buy warp points?... I am not sure.

It is important not to forget personal vaults too as these have helped the server significantly.

Gosh what a long post! Sorry!

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Re: New rules for the new map

Post by rayshon » September 28th, 2010, 2:38 am

Max, remember Epic Cliff?

You should find an epic land formation, and make spawn there.

I don't think you should make it on plain flatland.

Just my 2 cents.

And ONLY 1-3 main towns. I prefer few big towns than a lot of small ones

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Re: New rules for the new map

Post by Maxloader » September 28th, 2010, 7:50 am

EddyT wrote: [...]
A proposal vote for new cities could work really well in keeping communities bustling and active, maybe a minimum of 2 admins and 3-5 users voting yes to the city?
[...]
I think just having your 3 people ( 1 mayor and 2 citizens) will be enough then just ask a mod or higher for permission to start a town.
EddyT wrote: [...]
They could also really improve the server aesthetically as users would have to propose creative ideas in order to get them accepted, making the new cities built thoroughly and with great care. Maybe introducing minimum infrastructure requirements for cities too? For example a city must have a station with a rail link, pedestrian access via a gravel path or even river/aqueduct access for boats? Along with basic things like a notice board/quest board and Incinerator. Tell me if I am getting carried away here... Haha!
[...]
The notice board is already a requirement (see the rules)
An incinerator yes, that would be nice to have in every city
Maybe a customs aide? to store items that are forbidden in that specific city :P? if you make those regulations in your city that is.
EddyT wrote: [...]
And for the spawn location I am thinking not building heavily around it? Perhaps only have a station/cross roads with signs to surrounding cities? Obviously with a large, informative bill board for new users too!This should remove the need to move the spawn point in future.
[...]
Yup, i would like to have a crossroad with a nice glass building overlapping it and the basic server rules on signs.
And its a good idea to restrict building near the spawn, just find a geological epic looking piece of land (thanks rayshon).
EddyT wrote: [...]
I do think setting warp points should be restricted to admins as having too many will slow the server. Maybe people can buy warp points?... I am not sure.
It is important not to forget personal vaults too as these have helped the server significantly.
[...]
Setwarps will be restricted to moderators, which in their turn have a responsibility not to make a warp for each 10 meters like it is now.
Everybody will get a vault again, this will be a pain in the ass for me and fellow admins though
Just for reference: /item 7 or /item adminium spawns the adminium you need to line a vault.
Try not to misplace an adminium block, as i can only remove it by means of map editing and it needs everybody out of viewing range of the chunk thats being edited.
Ill create a help topic also with the procedures that need to be followed when making a vault for someone.


ps: wall of text crits your eyes for over 9000
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Re: New rules for the new map

Post by JakeDanger » September 28th, 2010, 12:52 pm

Towers:
Really no towers? I mean, there are lots of interesting ways that a tower can be built; I think mine was ok in the main, was it not? It was out of town in any case...

Towns:
Are we saying that building is restricted to towns full stop? Part of the charm of the game is to be able to wander out into the wilderness and just build interesting things that people see as the civilisation gradually expands. I'm very happy to contribute to a town, but the great unknown is interesting too!

Stations:
I love the idea of railway stations and whatnot.

Themed towns:
When a town is established, it could have an architectural theme that the resitdents should stick to for aesthetic building purposes. Those who don't like towers could shun tower town, of course! :D

Just my 2p

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Re: New rules for the new map

Post by Maxloader » September 28th, 2010, 1:04 pm

JakeDanger wrote:Towers:
Really no towers? I mean, there are lots of interesting ways that a tower can be built; I think mine was ok in the main, was it not? It was out of town in any case...
No 1x1 towers that is.
JakeDanger wrote: Towns:
Are we saying that building is restricted to towns full stop? Part of the charm of the game is to be able to wander out into the wilderness and just build interesting things that people see as the civilisation gradually expands. I'm very happy to contribute to a town, but the great unknown is interesting too!
Building is not restricted to towns, i did not mention this anywhere.
JakeDanger wrote: Themed towns:
When a town is established, it could have an architectural theme that the resitdents should stick to for aesthetic building purposes. Those who don't like towers could shun tower town, of course! :D
I like this, but this is for the town owner to decide.
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Re: New rules for the new map

Post by DreadsEye » September 28th, 2010, 1:53 pm

I pretty much like the new rules that got set now. Just a few Questions
I think just having your 3 people ( 1 mayor and 2 citizens) will be enough then just ask a mod or higher for permission to start a town.
I still favor the forum poll idea from eddy. with about 30 active people, we can theoretically still have 10 tiny towns, spread everywhere over the landscape. We seriously don't need more than 4-6 towns. Also, the forum poll will keep the community checking the forums from time to time, which is something that I'd really like to see.
Themed towns:
When a town is established, it could have an architectural theme that the resitdents should stick to for aesthetic building purposes. Those who don't like towers could shun tower town, of course!
Very nice idea there! Themed towns would look completely awsome.
Yup, i would like to have a crossroad with a nice glass building overlapping it and the basic server rules on signs.
Great idea there. Just be sure that noone cann miss the server rules! On the old spawn:
a) People kept spawning on the roof, which lead to not noticing the boards.
b) The billboards were Huge and hard to read.
Be sure to Place the Billboards low and make them easy to notice.
You can only live in 1 town at one time!
Why exactly would the be a good idea? I don't see the problem in having a house in 3 towns. No one gets hurt by doing this.
I can see that being able to build in several towns would kill the "1 Mayer, 2 Citizens" Rule. But it would totally go with the Forum-Poll version.

The new Rules about Pixelart hurt, but i guess it's the best way to prevent spamming those things. :?

Oh here's an additional idea from me:
When the new map will start (Thursday?) There will probably be a bit of a chaos. It'd be a good idea to give specific Jobs for the new start to specific people, so that everybody knows what he has to do. Otherwise, there could be 3 people Building new Roads, 3 People designing the billboards.... and so on.
Or will you (Max) do all that stuff with the map editor? Idk, it's just a thought.
Also, will Castlecity now be copied or not? I think that would be a good idea.
ps: wall of text crits your eyes for over 9000
Oops. sign'd

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Re: New rules for the new map

Post by Gazoid » September 28th, 2010, 2:49 pm

I think the tower issue is regarding 1x1 towers

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Re: New rules for the new map

Post by JakeDanger » September 28th, 2010, 3:29 pm

Maxloader wrote:
JakeDanger wrote:
Towns:
Are we saying that building is restricted to towns full stop? Part of the charm of the game is to be able to wander out into the wilderness and just build interesting things that people see as the civilisation gradually expands. I'm very happy to contribute to a town, but the great unknown is interesting too!
Building is not restricted to towns, i did not mention this anywhere.
Nah, that was just me seeking clarification. All sounds great!

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Re: New rules for the new map

Post by Maxloader » September 28th, 2010, 3:51 pm

DreadsEye wrote: I still favor the forum poll idea from eddy. with about 30 active people, we can theoretically still have 10 tiny towns, spread everywhere over the landscape. We seriously don't need more than 4-6 towns. Also, the forum poll will keep the community checking the forums from time to time, which is something that I'd really like to see.
Maybe 1 mayer 3 citizens then
DreadsEye wrote: a) People kept spawning on the roof, which lead to not noticing the boards.
Yes, its better to have an open ceiling because of this.
DreadsEye wrote: Why exactly would the be a good idea? I don't see the problem in having a house in 3 towns. No one gets hurt by doing this.
I can see that being able to build in several towns would kill the "1 Mayer, 2 Citizens" Rule. But it would totally go with the Forum-Poll version.
Yes, when you can have a house in multiple towns, you will always neglect one.
Which brings me to a problem: what happens if there are people moving out of a town?
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Re: New rules for the new map

Post by ownu1hit99 » September 28th, 2010, 4:14 pm

maxloader wrote:
DreadsEye wrote: I still favor the forum poll idea from eddy. with about 30 active people, we can theoretically still have 10 tiny towns, spread everywhere over the landscape. We seriously don't need more than 4-6 towns. Also, the forum poll will keep the community checking the forums from time to time, which is something that I'd really like to see.
Maybe 1 mayer 3 citizens then
DreadsEye wrote: a) People kept spawning on the roof, which lead to not noticing the boards.
Yes, its better to have an open ceiling because of this.
DreadsEye wrote: Why exactly would the be a good idea? I don't see the problem in having a house in 3 towns. No one gets hurt by doing this.
I can see that being able to build in several towns would kill the "1 Mayer, 2 Citizens" Rule. But it would totally go with the Forum-Poll version.
Yes, when you can have a house in multiple towns, you will always neglect one.
Which brings me to a problem: what happens if there are people moving out of a town?
exactly thats why i recomended it and + if 3 citizins 1 mayor and u can have more than 1 house there will be like 5 towns if u can only have a house in 1 town at a time will keep it alot more stable.

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Re: New rules for the new map

Post by Cor_ » September 28th, 2010, 5:29 pm

I think it is bad if you may only live in one town at a time. In real life, you may buy multiple houses if you want, so why not in minecraft? It will make cities be able to grow.

And I think we need some clear rules about shops, like if they may be on normal plots or have to be in a special trading area of a city. And may they be outside cities?

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Re: New rules for the new map

Post by Maxloader » September 28th, 2010, 6:39 pm

Cor_ wrote:I think it is bad if you may only live in one town at a time. In real life, you may buy multiple houses if you want, so why not in minecraft? It will make cities be able to grow.

And I think we need some clear rules about shops, like if they may be on normal plots or have to be in a special trading area of a city. And may they be outside cities?
1 city at a time, else you will just get abandoned cities again right? its not likely that you are active at more than one city.
rules about shops can be defined per city.
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Re: New rules for the new map

Post by Chain » September 28th, 2010, 6:47 pm

I think we should be able to expand our towns, so it won't be like a million towns every 5 blocks.
Instead more people can live in certain cities without having to worry about it becoming to tight.

Also, we should think of another source of money, like Redstone.
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Re: New rules for the new map

Post by jeffbot » September 28th, 2010, 7:32 pm

I like the gravel road idea. Roads look so much better when they sit flush with the ground.

Also, with roads, steps should always be used on an incline.

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Re: New rules for the new map

Post by Skovgaard » September 28th, 2010, 7:43 pm

Chain wrote:Also, we should think of another source of money, like Redstone.
I would say that gold would be a perfect source.. And then Iron for 1/10 of a gold or something.. That way gold will be used, as it isn't right now.
Redstone will probally come in use when it gets fixed..

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Re: New rules for the new map

Post by ownu1hit99 » September 28th, 2010, 7:46 pm

Skovgaard wrote:
Chain wrote:Also, we should think of another source of money, like Redstone.
I would say that gold would be a perfect source.. And then Iron for 1/10 of a gold or something.. That way gold will be used, as it isn't right now.
Redstone will probally come in use when it gets fixed..
tbh i think the money system is perfict atm no point changing it untill more on multiplayer is fixed like redstone working and creepers and things added because when they are added it will totaly change around the hole eco

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Re: New rules for the new map

Post by Caltelt » September 28th, 2010, 11:03 pm

JakeDanger wrote:
Themed towns:
When a town is established, it could have an architectural theme that the resitdents should stick to for aesthetic building purposes. Those who don't like towers could shun tower town, of course! :D

Just my 2p
That sound excellent. Perhaps townships have to have their own threads on the forum, and have to state theme/members/whether they're accepting new citizens and whatever.

....I always thought it would be cool to build a city in the treetops...

EDIT: Maybe they should have to fill out a charter on the forums before they can make it in-game? That way it's on record.

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Re: New rules for the new map

Post by jcdobber » September 29th, 2010, 4:14 am

I really like the new rules :)

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Re: New rules for the new map

Post by asferot » October 1st, 2010, 9:34 am

Maybe I missed it, but...
We should make a rule about trees!
When a person chops a tree, he MUST collect saplings and plant them, or else this will be a barren wasteland!
Oh.. And no floating treetops! People must cut it ALL down! That stuff is a sore for eyes and a chore to clean up!
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Re: New rules for the new map

Post by Maxloader » October 1st, 2010, 10:33 am

asferot wrote:Maybe I missed it, but...
We should make a rule about trees!
When a person chops a tree, he MUST collect saplings and plant them, or else this will be a barren wasteland!
Oh.. And no floating treetops! People must cut it ALL down! That stuff is a sore for eyes and a chore to clean up!
As long as you leave a tree with ONLY leaves and NOT touching the ground then it will automatically wither.
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Re: New rules for the new map

Post by asferot » October 1st, 2010, 11:27 am

Maxloader wrote:
asferot wrote:Maybe I missed it, but...
We should make a rule about trees!
When a person chops a tree, he MUST collect saplings and plant them, or else this will be a barren wasteland!
Oh.. And no floating treetops! People must cut it ALL down! That stuff is a sore for eyes and a chore to clean up!
As long as you leave a tree with ONLY leaves and NOT touching the ground then it will automatically wither.
Yes, but i allready took down few trees with 2-3 wood blocks remaining...
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Re: New rules for the new map

Post by Gazoid » October 1st, 2010, 11:36 am

I agree with asferot

A tip I have, is make sure leaves are not touching Logs, or any other trees.

Then once all wood is taken and there is just leaves, chop out the leaves where the main trunk was, to the top, so there is sun light on the floor below.
Then once you have a sapling, plant it in the sunlit square.

This means the tree will eventually regrow in the same place, and you can leave the remaining leaves to wither

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