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Sand Generators

Posted: November 1st, 2012, 12:34 am
by LumpyCustard7
just a curiosity question; i was wondering what the maxloader stance is on sand generators (many people consider them to be cheating)

and yes i built one :megusta:

Re: Sand Generators

Posted: November 1st, 2012, 1:19 am
by JokerProDesign
Well, i think there kinda cheating but your not really hacking so i have no idea what to vote. :megusta:

Re: Sand Generators

Posted: November 1st, 2012, 9:53 am
by Maxloader
It's legit as long as its an exploit/bug in the game itself.
So yes, its fine if you build one.

Re: Sand Generators

Posted: November 2nd, 2012, 1:32 am
by Midevele1
I made one a while back and sooneey made me take it down and almost banned me for cheating

Re: Sand Generators

Posted: November 2nd, 2012, 6:40 pm
by Maxloader
Midevele1 wrote:I made one a while back and sooneey made me take it down and almost banned me for cheating
:( im sorry to hear that.
I will update the law to compensate for this.

Re: Sand Generators

Posted: November 4th, 2012, 1:03 am
by Sooneey
Midevele1 wrote:I made one a while back and sooneey made me take it down and almost banned me for cheating
Sorry Midevele1, I treated the glitch at the time as "duping" as it took advantage of server lagging.

However if you do it now (or don't), I may just come along vanished and throw snowballs at you. Heads up. :lolguy:

Re: Sand Generators

Posted: November 4th, 2012, 7:21 pm
by Pestilencemage
Please ensure proper precautions to prevent server problems with sand/gravel generators.
Too many items can cause problems.

A: You dont need to dupe sand/gravel in THAT big an ammount, dont make like 30+ blocks dupe each cycle.
B: Suggest you put a fence over lava or cacti to ensure duped items are destroyed if noone is there to pick it up.
C: Even better yet, make the system activate for abit via button or stone plate rather then lever so you know it will not be left on.

Simple precautions can ensure safety with your generator.

I dont consiter them cheating exactly (certainly not the cobble/stone generators as these are not at all a bug or glitch)
If you DO dupe sand/gravel, do so responably.

Re: Sand Generators

Posted: November 4th, 2012, 7:52 pm
by Midevele1
Sooneey wrote:
Midevele1 wrote:I made one a while back and sooneey made me take it down and almost banned me for cheating
Sorry Midevele1, I treated the glitch at the time as "duping" as it took advantage of server lagging.

However if you do it now (or don't), I may just come along vanished and throw snowballs at you. Heads up. :lolguy:
It's okay, I have no quarrel with you! I was just like "Wait a minute!?!".

Re: Sand Generators

Posted: November 4th, 2012, 9:35 pm
by LumpyCustard7
Pestilencemage wrote:Please ensure proper precautions to prevent server problems with sand/gravel generators.
Too many items can cause problems.

A: You dont need to dupe sand/gravel in THAT big an ammount, dont make like 30+ blocks dupe each cycle.
B: Suggest you put a fence over lava or cacti to ensure duped items are destroyed if noone is there to pick it up.
C: Even better yet, make the system activate for abit via button or stone plate rather then lever so you know it will not be left on.

Simple precautions can ensure safety with your generator.

I dont consiter them cheating exactly (certainly not the cobble/stone generators as these are not at all a bug or glitch)
If you DO dupe sand/gravel, do so responably.
It's a row of 9 duplicators running at the speed of around a 4-clock i think. there's a minecart that goes back and forth so there is at most 12 or so sand drops on the floor while it's being used properly. of course if you decided to turn it on and not collect the sand with the minecart... :fffuuu:

Re: Sand Generators

Posted: November 6th, 2012, 1:15 am
by Pestilencemage
LumpyCustard7 wrote:It's a row of 9 duplicators running at the speed of around a 4-clock i think. there's a minecart that goes back and forth so there is at most 12 or so sand drops on the floor while it's being used properly. of course if you decided to turn it on and not collect the sand with the minecart... :fffuuu:
Simple solution: Make the drops flow over to an underground fence (surrounded by transparent blocks like glass or half-slabs so it does not link to them. You should be able to walk on that fence without jumping, but the drops will fall down if there is noone to collect them. Put lava or a cacti under that fence so drop that fall if someone turns it on and leaves... are destroyed. NOW your generator is not a potential problem (or, more accurately: can only become one by malicious intent rather then ignorant neglect)

Unless you really need that minecart carting you around to collect them for some reason...

Re: Sand Generators

Posted: November 6th, 2012, 1:36 am
by LumpyCustard7
Pestilencemage wrote:
LumpyCustard7 wrote:It's a row of 9 duplicators running at the speed of around a 4-clock i think. there's a minecart that goes back and forth so there is at most 12 or so sand drops on the floor while it's being used properly. of course if you decided to turn it on and not collect the sand with the minecart... :fffuuu:
Simple solution: Make the drops flow over to an underground fence (surrounded by transparent blocks like glass or half-slabs so it does not link to them. You should be able to walk on that fence without jumping, but the drops will fall down if there is noone to collect them. Put lava or a cacti under that fence so drop that fall if someone turns it on and leaves... are destroyed. NOW your generator is not a potential problem (or, more accurately: can only become one by malicious intent rather then ignorant neglect)

Unless you really need that minecart carting you around to collect them for some reason...
The cart means i can sit with my crafting menu open and make sandstone without having to walk and collect the sand

due to the way i have it set up, there is no reliable way to change the sand from block to item form while getting it in a water stream, unfortunately. (you could set it up so some of them get in the water, but that would cause crashes lol)

anyhow, they're apparently fixed in 1.4.3, not to mention we're moving onto a new map too haha