Trading village

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IceTeaNiceTea
Stone miner
Posts: 10
Joined: September 6th, 2012, 2:21 pm
IGN: rocketjon747

Trading village

Post by IceTeaNiceTea » September 6th, 2012, 9:54 pm

Hey all,

So, I want to create a "market" full of nicely arranged market stalls, tended by villagers. I already designed the stalls (npc traps). Best bit- if a player gets trapped, the roof is wool, so easy to get out!

All I need is a trio of villagers to populate the village next door that I'm making.

It's about 100 blocks from spawn.

Anyone mind me grabbing a pair with minecarts?

Thanks!

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IceTeaNiceTea
Stone miner
Posts: 10
Joined: September 6th, 2012, 2:21 pm
IGN: rocketjon747

Re: Trading village

Post by IceTeaNiceTea » September 12th, 2012, 12:45 pm

So, the villagers are randy, in an ethicall yand socioeconomically mobile way, and the traders are happy in the hands of their golem guard.

Trades are up! I am trying to collect the awesome traders and colour-coordinate them.

Please feel free to visit and trade. Please feel free to also bring cobble, wood and perhaps even a little iron and redstone, for the upkeep! I will be installing the local railway soon. Anyone good at switches is welcome to help out!

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Maxloader
Server Owner
Posts: 1582
Joined: September 22nd, 2010, 12:03 am
IGN: Maxloader
Location: Zoetermeer, the Netherlands

Re: Trading village

Post by Maxloader » September 12th, 2012, 1:12 pm

Can you post coordinates and/or a screenshot of the dynmap of the location of this market?
If you want to donate for my server, please press Image. thanks :)
More info about donating: http://www.maxloader.nl/forum/viewtopic.php?f=16&t=4 (#14)

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JokerProDesign
Donator
Posts: 49
Joined: June 18th, 2012, 8:12 pm
IGN: JokerProDesign

Re: Trading village

Post by JokerProDesign » September 20th, 2012, 12:19 am

I got the Cords :)
2012-09-19_23.17.02.png
2012-09-19_23.17.02.png (381.9 KiB) Viewed 7940 times
JokersDesigns Has Joined The Post.

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IceTeaNiceTea
Stone miner
Posts: 10
Joined: September 6th, 2012, 2:21 pm
IGN: rocketjon747

Re: Trading village

Post by IceTeaNiceTea » September 20th, 2012, 10:02 pm

Hi All,

It's running pretty well now. I've been weeding out some good traders.
We are not far from spawn. I intend to put up a path soon, with a signpost.

Just a request, please do not trade more than twice per offer, as this "takes the last trade" and they re-select something to trade. I've picked useful/ interesting villagers. If you want to "overtrade" feel free to use the loose ones in the village though. Also, feel free to trap any that are good, and use the rail system to put them in a booth.

Repair any damage that happens there, please, and feel free to leave gifts for upkeep in one of the chests. Iron, pistons and the like are most sought, with gravel, stone/cobble and wood/fence etc being handy.

Happy trading!

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Pestilencemage
Server Admin
Posts: 357
Joined: January 29th, 2011, 8:01 am
IGN: pestilencemage

Re: Trading village

Post by Pestilencemage » September 23rd, 2012, 5:06 pm

...oops.

Sorry, I overtraded a guy or 2 (one from a stall, not a good one at least)
I am only just now aware of what overtrades them due to reading your post. So they will keep the same option if you only trade twice and exit out? nice!
I dont want to have buttsex with seven men in my basement, but I would like the freedom to have buttsex with seven men in my basement

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