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SooneeyTown Theme Park
Posted: January 4th, 2011, 4:02 am
by scope_ion
I'm planning on making a theme park. This will consist of a glass/ice maze, the Deceptavator, a water ride, The CreeperCoaster, and the Wooden Death plunge. This will require a lot of iron, so please donate some to the town. Wood is also needed for this. Oh, and the Water Way underwater roller coaster. Thanks!
I'm going to need more ideas for this, so please post yours!
Uber nerd:

Re: SooneeyTown Theme Park
Posted: January 4th, 2011, 8:35 am
by Maxloader
glass/ice i suggest using glass
cuz:
- You can only get ice if you use spawn commands.
- When ice breaks it will be water instead and will mess the whole maze up. (and ice melts too)
Re: SooneeyTown Theme Park
Posted: January 7th, 2011, 9:03 pm
by Sooneey
Sounds good! I am willing to donate some rails once I talk to Jcdobber as half of my rails are his. Also where about are you building this? I have some Open areas that need filling!
Re: SooneeyTown Theme Park
Posted: January 8th, 2011, 3:28 pm
by scope_ion
Sooneey, can I use the area near the lighthouse?
EDIT Im using it anyway, hope you dont mind.
Re: SooneeyTown Theme Park
Posted: January 9th, 2011, 6:55 pm
by scope_ion
Ok. Here's how we are doing so far:
Death Plunge- Pretty much done
Creeper Coaster- Finished, needs improvement though
Deceptavator- Pending
Glass Maze- Pending
Water Way- Complete
Pig Soccer- Complete
Giant sign- Constructing
Food Stand- Completed
Also, we have skeletons, zombies, and spiders getting in. I need help with that.
Re: SooneeyTown Theme Park
Posted: January 11th, 2011, 12:06 am
by Sooneey
I can't do anything about the skeletons, zombies, creepers and spiders they seem to spawn no matter what now.
Re: SooneeyTown Theme Park
Posted: February 7th, 2011, 12:00 am
by Pestilencemage
Carnie games? Add a shooting range and whatnot
Re: SooneeyTown Theme Park
Posted: February 7th, 2011, 6:38 am
by KauEvol
luv the idea, ill donate what i cant, just give a list of what you need and estimated amounts

Re: SooneeyTown Theme Park
Posted: March 8th, 2011, 10:22 am
by Pestilencemage
Sooneey put the park on hold to deal with the Yeenoos situation?
Ideas: I can make an automated water ride (boat coaster)... short, mildly amuseing ride best suited as a space filler... much like the water rides in real amusement parks. Essentualy a oddified automated duel directional boatevator. I'll do some testing to see how far I can press the limits though.
BETTER ideas: I'm quite certain I can make a shooting gallery that actualy keeps score. Your targets would be friendly mobs in carts. The device would be moderately large due to a reliance on old fasioned cart boosters kicking mob occupied carts (distinguished via stone plates) up and over (add much redstone to take score of unoccupied carts) and drop them verticly onto gravity boosts (so they are not so damned fast). Aquireing a mob target in the cart 100% success is no small feat either. Scoreing system has MANY options also. I'll think about what system would be best and how to accomplish it. Probably a killed/notkilled system (kill 3 before you let 3 slip by unkilled to win). Its easy enough to distinguish where and/or if one was killed... just harder to automate counting.
Re: SooneeyTown Theme Park
Posted: March 9th, 2011, 3:44 pm
by Glitch0011
I see a computer in the making

Re: SooneeyTown Theme Park
Posted: March 10th, 2011, 11:00 am
by Sooneey
Well I don't know what I am doing with the theme park sadly. Since minecarts got modded they only go at a certain speed and the ride used to go ALOT faster. Due to lack of speed the ride is not as much fun so it will remain an abandoned theme park till

implements a real solution not these mods. These mods are great and I wouldnt want them taken away for this theme park.
Pestilence you are more than welcome to do it but do you have enough room? You'll need to show me. Scope has been building little things everywhere haha.