Opal's First PvP Tournament

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Ace2910
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Opal's First PvP Tournament

Post by Ace2910 » October 30th, 2011, 6:39 pm

I've been throwing this idea around for a while, ideas? I didn't really plan much.
Last edited by Ace2910 on November 13th, 2011, 8:09 pm, edited 1 time in total.

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harark1
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Re: November's Final PvP Tournament

Post by harark1 » October 30th, 2011, 8:56 pm

Sounds like a fine idea to me.
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Re: November's Final PvP Tournament

Post by wlollpop » October 30th, 2011, 10:47 pm

Will I get to punch someone?
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Re: November's Final PvP Tournament

Post by Ace2910 » October 30th, 2011, 10:53 pm

no...
idk, I didn't really plan much out.
Last edited by Ace2910 on October 31st, 2011, 1:20 am, edited 1 time in total.

LumpyCustard7

Re: November's Final PvP Tournament

Post by LumpyCustard7 » October 31st, 2011, 12:47 am

But you could always puhnc them

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Re: November's Final PvP Tournament

Post by Pestilencemage » November 1st, 2011, 12:27 am

I had an idea for a PvP event, but it's forms will take too long. Perhapse if we do part 2 first?
QUEST FOR THE THRONE (1):
Each team will have a chiral castlefront and front yard area. The area will be bordered with bedrock and the two sides seporated by bedrock to hide any developement done from the other team.
Each team will have a set amount of time to develope this area and aquire resources via mineing (one month for part 1?, one week for part 2?). At the end of this time, at a scedualed period for max players, the divideing bedrock will be replaced by it's original materials and the battle will commence.

PART 1: will be class based. You will be restricted to the starting gear given based on your chosen "Class" (miner/prince/captain/guard/archer/engineer) and all materials and gear apart from that must be aquired from your starting zone durring the setup period.
PART 2: will be unrestricted. Your team can use whatever materials you bring to setup your area, but ONLY the WINNING team will be takeing anything home with them after the battle!

Each castle will have a barracks from witch non-prince players can respawn at and be relieced in waves (1 min timer?). They can NOT break out of the barracks, but enemy CAN break IN. This would be to trap the enemy respawn zone to disallow further respawning. Should they break down the barracks wall and fail to trap it... you may exit the barracks at any time through their careless hole. Mobs may spawn in the yard while in setup periods, such are the troubles of a budding kingdom. One side may have better materials beneath it (not chiral below ground), such is the luck of the draw.

Each TEAM will need a Prince (Election of those 2 players can start now). The prince is the team's VIP and the battle ends when one of these 2 charictors dies. The team who's prince dies first, looses. The goal of the battle is to eliminate the enemy prince before they eliminate yours! (death durring the setup period does not count). Team reqruitment starts when the princes are established. Methods are open... bribe with promices of loot division afew winning? Just about anything goes. Players will be assigned to a team by swearing allegance at witch point they can NOT change teams or discuss the workings of their setup to the other team. Should the teams be obviously unfair at the time of battle... steps may be taken to even the odds.

Part 1: Classes:
Prince (1) Recieves full golden armour and sword
Captain (1) Recieves full diamond armour and sword
Guard (-) Recieves full Iron armour and sword
Archer (-) Recieves full leather armour, Bow, and a stack of arrows
Miner (-) Recieves Diamond Pickaxe, leather helm, and a stack of planks
Engineer (-) Recieves Iron Axe and Shovel, leather helm, 5 TNT and 10 Redstone.
The Royal stores will contain a stack of bread.

Any suggested changes can be noted here as this is not set in stone. What do ya think?
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Re: November's Final PvP Tournament

Post by LumpyCustard7 » November 1st, 2011, 12:36 am

Sounds very cool pest. Would there be a limit to the number of each class other than captain and prince? (I.E. you can't have a team of archers + 1 captain and prince)

I was also thinking of having a live cannon war, where two teams would get bows and lots of arrows and a full kit for TNT cannons (blocks, redstone, water, TNT, etc). There would be an objective stacked on something like gold blocks; in this objective would be a redstone torch. The teams would try to blow up the objective; if the torch was destroyed, a note block alarm would go off indicating which team won and which team lost. The bows would be there to distract the other team (you shoot at them so it's harder to build cannons). I was also thinking there should be a rift between both teams, like RFTW (if you are familiar with it) so that the teams could not engage in melee PvP.

(This would have to be done far away so nothing important is blown up :P)

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Re: November's Final PvP Tournament

Post by harark1 » November 1st, 2011, 8:25 pm

I like that idea pest but it could take a while to set all that up. When we set it up I would love to participate. Lumpy your idea is pretty cool too and I think those both could be awesome.

Btw lumpy how do you build a tnt cannon?
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Re: November's Final PvP Tournament

Post by Maxloader » November 1st, 2011, 8:46 pm

harark1 wrote:...Btw lumpy how do you build a tnt cannon?
Omg, do not tell him please.
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Re: November's Final PvP Tournament

Post by Der_Jakal » November 1st, 2011, 9:49 pm

harark1 wrote:Btw lumpy how do you build a tnt cannon?
It's pretty easy man, you line the inside of your house with tnt, set up a redstone switch to set it off, and then try to time it so at the last second before the tnt goes off you jump and see how far the tnt makes you fly. but you need AT LEAST like 20 blocks of the stuff, and it only works if you do it to your own house.
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Re: November's Final PvP Tournament

Post by harark1 » November 4th, 2011, 9:43 pm

Okay sounds like fun. Max don't worry I won't grief on the server. Well so we gonna do the pvp tournoment or what?
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Re: November's Final PvP Tournament

Post by Maxloader » November 6th, 2011, 1:26 am

We are probably not gonna have any event except for the transfer event.
And by probably i actually mean certainly.
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Re: November's Final PvP Tournament

Post by harark1 » November 6th, 2011, 2:22 am

Aww. Frowny face :(
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Re: Opal's First PvP Tournament

Post by Ace2910 » November 13th, 2011, 8:09 pm

Updated the topic, how about a PvP tournament to start off opal?

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Re: Opal's First PvP Tournament

Post by LumpyCustard7 » November 13th, 2011, 8:18 pm

I'm not sure if there is even an arena yet xD

Wilderness tournament could be interesting though. Or, if I had admin permission, I could try to create the mob arena idea I had before (bedrock or obsidian arena with spawners that are moved by pistons outside of the walls, so the mob spawns could be controlled; it would be bedrock/obsidian to allow the addition of ghasts and creepers to the mix.)

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Re: Opal's First PvP Tournament

Post by Der_Jakal » November 14th, 2011, 11:48 pm

Or how about this idea? a small section of opal could be marked with a border much like the one around spawn that marks the protected no-pvp area. Inside this section, however, there are no rules. People would build bases at their own risk and expect to find traps and things of that nature all over that area. Anyone entering the rules-free zone should expect to lose all their shit that they bring with them/gather inside. it would just be a fun place where we can trap each other's houses and kill each other for profit without disrupting the normal flow of the rest of opal.

The reason I favor this idea over organized pvp events is because the organized events tend to take more organization than we minecraft players have the capacity to come up with. this would be an area where friends could go to have their own small pvp battles if they so choose, but we wouldn't have to spend forever trying to plan it first. And with the no-rules area clearly marked, the area would turn out to be LESS for the admins to worry about rather than more, because if someone tried to complain about losing their stuff, or getting their house griefed inside that zone, an admin could simply say they should've known the risks going into it.
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Re: Opal's First PvP Tournament

Post by LumpyCustard7 » November 15th, 2011, 2:04 am

I've been thinking about that idea too Jakal. It'd be called the anarchy zone or something, and if you entered it it would show text in chat saying "WARNING: PLAYERS IN THIS AREA ARE NOT BOUND TO ANY SERVER RULES" in bright red text. Would be pretty cool.

Also, there would be so many bomb trees/burning houses/chests hidden, encased in bedrock/swordfights/TNT/creepers/evaidbunnies it wouldn't even be funny

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Re: Opal's First PvP Tournament

Post by Der_Jakal » November 15th, 2011, 4:05 am

LumpyCustard7 wrote:Also, there would be so many bomb trees/burning houses/chests hidden, encased in bedrock/swordfights/TNT/creepers/evaidbunnies it wouldn't even be funny
when you put it that way it makes me think we may need to keep a couple of the rule that are there more to keep max's server running smoothly. Should probably keep the fire to a minimum, and also not to have too much tnt in one place. basically as long as you don't lag the server, or bother an admin about stupid shit, you'd be free to do whatever in that area.
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Re: Opal's First PvP Tournament

Post by harark1 » November 16th, 2011, 10:04 pm

Sounds like fun. :twisted: Get out the swords. Lots of swords.
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