Uhh, this might break events. (1.8 change)

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Ace2910
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Uhh, this might break events. (1.8 change)

Post by Ace2910 » September 1st, 2011, 1:20 pm

Experience

According to Jeb during an interview, Experience Points will be added as a new aspect of gameplay to Minecraft. The development of Experience is being undertaken by Notch. Experience can be obtained by gathering Experience Orbs from defeated mobs. Gathering experience points will increase the player's levels by gradually filling a bar on the bottom of the screen until a new level is achieved when the bar is full. Each level up will reward the player with Skill Points, which Notch has said may be used for buying things such as increased jump height and increased maximum health.

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DreadsEye
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Re: Uhh, this might break events. (1.8 change)

Post by DreadsEye » September 1st, 2011, 3:26 pm

Actually, why not? Maximum Health increase should just be a minor factor, that can be fixed with other players wearing armor or stuff.
The thing with the Jump height bothers me a bit though. This could make some Maps useless. Moreover... Fences...

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Der_Jakal
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Re: Uhh, this might break events. (1.8 change)

Post by Der_Jakal » September 1st, 2011, 5:13 pm

does the jump height improve how far you can fall before fall damage as welll?
The soap, pick it up.

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Re: Uhh, this might break events. (1.8 change)

Post by Pestilencemage » September 1st, 2011, 6:27 pm

I wouldnt flip out untill we know more. I'm sure he wont have up leaping buildings or anything. We'll all probably "max out" exp in no time. Improvements will be capped or exp will be optional. If not, it will be modded to be optional.
I dont want to have buttsex with seven men in my basement, but I would like the freedom to have buttsex with seven men in my basement

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Re: Uhh, this might break events. (1.8 change)

Post by scope_ion » September 1st, 2011, 9:59 pm

If killing mobs indirectly gives you exp. orbs, then that's kind of lame with mob traps, it's just orbs for free, you don't have to work for them. Overpowered.
You just lost the game.

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Ace2910
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Re: Uhh, this might break events. (1.8 change)

Post by Ace2910 » September 2nd, 2011, 3:38 am

scope_ion wrote:If killing mobs indirectly gives you exp. orbs, then that's kind of lame with mob traps, it's just orbs for free, you don't have to work for them. Overpowered.
And then we have the hunger system, which only fixes part of it.

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Re: Uhh, this might break events. (1.8 change)

Post by Der_Jakal » September 2nd, 2011, 6:40 am

Ace2910 wrote:
scope_ion wrote:If killing mobs indirectly gives you exp. orbs, then that's kind of lame with mob traps, it's just orbs for free, you don't have to work for them. Overpowered.
And then we have the hunger system, which only fixes part of it.
hunger system is definately optional. everyone's been sayin it
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Re: Uhh, this might break events. (1.8 change)

Post by Ace2910 » September 3rd, 2011, 5:57 am

looked at a vid with notch by IGN, and notch said something about your health also slowly regenerating when your hunger meter is filled.

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