Search found 30 matches
- May 20th, 2011, 4:59 pm
- Forum: Help / Serverinfo
- Topic: ---===Money===---
- Replies: 9
- Views: 16072
Re: ---===Money===---
Also, why can't I sell obsidian and netherstuff?
- May 20th, 2011, 4:17 pm
- Forum: Help / Serverinfo
- Topic: ---===Money===---
- Replies: 9
- Views: 16072
Re: ---===Money===---
This can be fun. But I think it's unecesarry and difficult.
Also, can we still pay in gold and iron like we are used to?
Also, can we still pay in gold and iron like we are used to?
- May 19th, 2011, 8:17 pm
- Forum: Projects
- Topic: Bunker Condos now for sale!
- Replies: 3
- Views: 3476
Re: Bunker Condos now for sale!
Go with a nether rail. it's the way of the future. it takes 1/8th of the rails it would normally take to get there. and it seems even shorter than that.
It's quicker, but more difficult.
But it's harder to find the main rail, in the nether. And you need to secure your track on all sides in the ...
It's quicker, but more difficult.
But it's harder to find the main rail, in the nether. And you need to secure your track on all sides in the ...
- May 19th, 2011, 5:59 pm
- Forum: General
- Topic: Skin Avatars
- Replies: 157
- Views: 212413
Re: Skin Avatars
Thank you very much
! I like my avatar.

- May 17th, 2011, 6:15 pm
- Forum: Events
- Topic: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
- Replies: 8
- Views: 14375
Re: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
We've already done it once, those events are mostly done randomly.
- May 17th, 2011, 5:31 pm
- Forum: Events
- Topic: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
- Replies: 8
- Views: 14375
Re: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
NEW - NEW - NEW...
Zombie Siege (co-op), read the opening post for more information!
Zombie Siege (co-op), read the opening post for more information!
Re: Mini golf
Great idea! I've helped you with one course and now I'm building a 9 hole track myself in Zburgh, if that's ok. It'd be fun if multiple cities have their own 9 hole cours(es)!
YEah then we could have a PGA (pro golf) tour event. ;) However I should let you know that there have been complaints that ...
YEah then we could have a PGA (pro golf) tour event. ;) However I should let you know that there have been complaints that ...
Re: Mini golf
Great idea! I've helped you with one course and now I'm building a 9 hole track myself in Zburgh, if that's ok. It'd be fun if multiple cities have their own 9 hole cours(es)!
- May 14th, 2011, 8:26 pm
- Forum: Events
- Topic: Survival CTF [Has ended, join next time]
- Replies: 29
- Views: 55293
Re: Survival CTF [Has started! please join]
I have a new Idea:
It's a bit like "The Siege" that I have suggested once, where a group builds a fort and tries to hold off zombies (from spawners) for 2 nights, In a row. There are two "teams". Team People, and Team Zombie. The objective, as I said before, is to survive.
RULES:
-Building only ...
It's a bit like "The Siege" that I have suggested once, where a group builds a fort and tries to hold off zombies (from spawners) for 2 nights, In a row. There are two "teams". Team People, and Team Zombie. The objective, as I said before, is to survive.
RULES:
-Building only ...
- May 12th, 2011, 8:25 pm
- Forum: General
- Topic: Chest protection
- Replies: 17
- Views: 12200
Re: Chest protection
Just don't put a healing chest at spawn thenSooneey wrote:I don't want to see healing signs, people already miss use /back and having a healing sign at spawn will just get people doing /spawn then /back.
Pointless to me.

Re: Mini golf
Why are two important server people saying totally different things above me?
- May 10th, 2011, 8:54 pm
- Forum: General
- Topic: Chest protection
- Replies: 17
- Views: 12200
Re: Chest protection
I agree, the free signs are a no-go.
But healing signs may come in handy in certain places.
True. So the question is: All players may use them (which will kill the foodmarket), or just admins (which can be annoying for them, because they have to make lots of, have to decide when it's allowed and ...
But healing signs may come in handy in certain places.
True. So the question is: All players may use them (which will kill the foodmarket), or just admins (which can be annoying for them, because they have to make lots of, have to decide when it's allowed and ...
- May 10th, 2011, 5:14 pm
- Forum: Events
- Topic: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
- Replies: 8
- Views: 14375
Re: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
Also check out this link http://www.maxloader.nl/forum/viewtopic.php?f=9&t=316 to my forum post about an already built arena specifically for ctf. I'm trying to get the teams together so I can start it. so check it out and reply if you want to play. as soon as max or another admin gets back to me ...
- May 10th, 2011, 5:10 pm
- Forum: General
- Topic: Chest protection
- Replies: 17
- Views: 12200
Re: Chest protection
Hello!
I think this is good.
But I think:
- No-one should be allowed to use the 'free' sign, to keep this server a bit of RP/trade stylish.
- Each city can has a Healing Sign, this can be spawned by admins. Or it can be activated for free use. I'd love to be able to use those in the ZGA (http://www ...
I think this is good.
But I think:
- No-one should be allowed to use the 'free' sign, to keep this server a bit of RP/trade stylish.
- Each city can has a Healing Sign, this can be spawned by admins. Or it can be activated for free use. I'd love to be able to use those in the ZGA (http://www ...
- May 9th, 2011, 9:24 pm
- Forum: Events
- Topic: [ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
- Replies: 8
- Views: 14375
[ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
After a few days of work, Zuggu and I want to present you our new work... Zburgh's Grand Arena.
In this new arena, two teams of six players can fight eachother to death in a large flatgrass map. Here, participants can also build a fort for their team. Do you want to participate? Tell in this topic ...
In this new arena, two teams of six players can fight eachother to death in a large flatgrass map. Here, participants can also build a fort for their team. Do you want to participate? Tell in this topic ...
- May 9th, 2011, 4:49 pm
- Forum: General
- Topic: Skin Avatars
- Replies: 157
- Views: 212413
- May 7th, 2011, 3:47 pm
- Forum: Projects
- Topic: Automated (Redstone) Minecart Storage System
- Replies: 7
- Views: 6179
Re: Automated (Redstone) Minecart Storage System
It's a cool idea. But is it necesarry and useful? You can also /warp (vault) and than do /back...
- May 5th, 2011, 11:39 am
- Forum: Whitelist requests
- Topic: Rayquinox whitelist request [Dutch]
- Replies: 1
- Views: 1762
Rayquinox whitelist request [Dutch]
He tried to make a topic himself, but it didn't show up. That's why place his request here now (in Dutch):
Je Minecraft naam*: Rayquinox
Je echte naam: Floris
Je leeftijd: 17
Waar kom je vandaan?: Nederland
Welke talen spreek je?: Nederlands, Engels en een klein beetje Duits
Wat je wil gaan doen ...
Je Minecraft naam*: Rayquinox
Je echte naam: Floris
Je leeftijd: 17
Waar kom je vandaan?: Nederland
Welke talen spreek je?: Nederlands, Engels en een klein beetje Duits
Wat je wil gaan doen ...
- January 22nd, 2011, 8:47 pm
- Forum: Events
- Topic: Insanely huge project
- Replies: 14
- Views: 9169
Re: Insanely huge project
I think it's nice if it's something useful and not only decorative.
A big arena (coloseum) can be very beautiful, but it's also useful for fights.
A big arena (coloseum) can be very beautiful, but it's also useful for fights.
- October 29th, 2010, 2:23 pm
- Forum: General
- Topic: -================== Warning read this! ==================-
- Replies: 6
- Views: 3762
Re: -================== Warning read this! =================
Why do we port the castle then and no other nice buildings?
- October 28th, 2010, 4:50 pm
- Forum: General
- Topic: -================== Warning read this! ==================-
- Replies: 6
- Views: 3762
Re: -================== Warning read this! =================
Is the castle going to be used as spawn? That'd be nice.
- October 21st, 2010, 4:51 pm
- Forum: Griefing
- Topic: Beachville beach
- Replies: 9
- Views: 5100
Re: Beachville beach
True. I forgot to respond in this topic to say we fixed itTheHank wrote:I think Cor_ and Gazoid have fixed it, atleast they were planning on
doing it. I just picked up some of their messages..

- October 8th, 2010, 8:32 pm
- Forum: Griefing
- Topic: Heavy Fire Griefing
- Replies: 28
- Views: 19106
Re: Heavy Fire Griefing
After a few days not really taking a look at the server, because of reallife, I finally logged in. And now Treetown is burning! Can we get a rollback?
- October 4th, 2010, 5:52 pm
- Forum: Treetown
- Topic: Information
- Replies: 0
- Views: 5937
Information
Treetown is a new city. The warp is 'treetown'.
There are two important rules:
- No fire in the entire area
- No building/destroying/editting without permission, except for public (tree)farms and mines.
Head Mayor: Cor_
Co-Mayor: Zuggu & Rdy2own
There people can sell you plots and rooms in the ...
There are two important rules:
- No fire in the entire area
- No building/destroying/editting without permission, except for public (tree)farms and mines.
Head Mayor: Cor_
Co-Mayor: Zuggu & Rdy2own
There people can sell you plots and rooms in the ...
- October 4th, 2010, 4:47 pm
- Forum: Griefing
- Topic: Firestarter
- Replies: 11
- Views: 6658
Re: Firestarter
When this continues, can you disable the fire tool, like you did with TNT?
- October 2nd, 2010, 7:12 pm
- Forum: General
- Topic: Trunk road from Castle Town to the SW
- Replies: 35
- Views: 24174
Re: Trunk road from Castle Town to the SW
So there is a rood going to Treetown too?
That would be nice!
That would be nice!
- September 28th, 2010, 8:26 pm
- Forum: General
- Topic: New map? -Poll-
- Replies: 37
- Views: 21848
Re: New map? -Poll-
Yeah, that you can buy and sell things. But not that you have to stay in character all the time.Skovgaard wrote:Yea, I kinda miss the rp in this server..
It seems that it's heading more that way, and I kinda like that.
I don't want it to be very serious roleplay though, more like lite roleplay.
- September 28th, 2010, 5:51 pm
- Forum: General
- Topic: New map? -Poll-
- Replies: 37
- Views: 21848
Re: New map? -Poll-
I can't login, too. So I think and hope there is a reset going on now
.

- September 28th, 2010, 5:29 pm
- Forum: General
- Topic: New rules for the new map
- Replies: 27
- Views: 21463
Re: New rules for the new map
I think it is bad if you may only live in one town at a time. In real life, you may buy multiple houses if you want, so why not in minecraft? It will make cities be able to grow.
And I think we need some clear rules about shops, like if they may be on normal plots or have to be in a special trading ...
And I think we need some clear rules about shops, like if they may be on normal plots or have to be in a special trading ...
- September 28th, 2010, 5:14 pm
- Forum: General
- Topic: New map? -Poll-
- Replies: 37
- Views: 21848
Re: New map? -Poll-
First, I voted no. I thought the map was nice as it is. But then I logged in and saw what happened.
Stoopid TNTers, griefers, or whatever you are: You are stoopid!
So I think we should make a new map, but:
- New rules: Less warps, nice themed cities with rules (underground, trees, castle, water ...
Stoopid TNTers, griefers, or whatever you are: You are stoopid!
So I think we should make a new map, but:
- New rules: Less warps, nice themed cities with rules (underground, trees, castle, water ...